Saturday, November 8th
10:00 AM-
10:50 AM
The New Theater of Everywhere – Immersive Digital Placemaking
Studio
An exploration of the collision of art, code, and commerce in the rise of responsive public spaces.
ProductBob Bonniol
Pablo N. Molina
Aron Altmark
11:00 AM-
11:50 AM
Beyond the Silver Screen: The Adaptability of Display Technologies
Studio
A look at the inspiration, progression, and current trends the Megapixel team is seeing in display technology.
ProductJeremy Hochman
12:00 pm-
12:50 pm
Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
Studio
AI may reshape the tools, but culture and communication decide whether innovation thrives or stalls.
Culture ProcessAaron Gordon
02:30 PM-
03:20 PM
Glitch, Please: How video works – and Why it sometimes doesn’t
Studio
Glitch, Please 💅 – because even well engineered pixels sometimes just won’t behave.
TechnologyMichael Kohler
03:30 PM-
04:20 PM
Sight, Sound, and Story: The Art of Multisensory Performance
Studio
Explore how sight, sound, and story converge to craft performances that immerse audiences in every sense.
ProductMiguel Hadelich
Brad Ward
04:30 PM-
05:20 PM
10:00 AM-
10:50 AM
11:00 AM-
11:50 AM
Trusting Your Gut: How to form and maintain smart and healthy business practices.
Room A
Explore how intuition can cut through client pressure, big budgets, and uncertainty.
ProcessMolly Gray
Aron Altmark
Traylor Woodall
12:00 PM-
12:50 PM
02:30 PM-
03:20 PM
Outside the Screen: Designing Light, Architecture, and Attention
Room A
An exploration of how projection and screen design extend beyond content, shaping light, space, and audience focus across the modern stage.
Design ProcessPeter Nigrini
3:30 PM-
4:20 PM
04:30 PM-
05:20 PM
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
Room A
AI can spark the vision, but people keep the pixels alive—learn how the Dream Wall blends architecture, AI, and artistry into a living digital su…
Design TechnologySamantha Phenix
Eran Sharon
Lainie Mataras
10:00 AM-
10:50 AM
TCP to MCP / MCP is Evil
Room B
A provocative look at whether our latest control protocol is empowering creativity—or quietly constraining it.
Culture TechnologySundar Raman
11:00 AM-
11:50 AM
Music and VR: Mythologies and Worldbuilding
Room B
Bjork’s Vulnicura becomes a portal for asking whether VR can make us feel, not just see, the music.
Design TechnologyCarrie Sun
12:00 PM-
12:50 PM
Life After Dave & Busters
Room B
What if the flashing lights and prize tickets at Dave & Busters were actually teaching us about the architecture of joy?
ProcessDave Sheinkopf
02:30 PM-
03:20 PM
Pixel Pushing Practices – A call to action
Room B
From signal flow to role definition, our industry is overdue for a common playbook.
ProcessMichael Bateman
03:30 PM-
04:20 PM
04:30 PM-
05:20 PM
Sync For All: The development of CLX, an open protocol for show driving
Room B
Presenting Clockworks, a software-agnostic toolkit for generating and synchronizing LTC, MTC, and ArtNet Timecode from diverse DJ and performance e…
Technology