Florian Mosleh

Creative Media Technologist

Florian Mosleh is a technical artist, pipeline developer and creative media technologist whose work focuses on streamlining complex technical systems and helping artists to focus on the creative rather than getting muddled in the technical.

With particular specializations in projection mapping, interactive systems, and generative media, he combines a deep technical knowledge of real-time rendering, shader programming, and pipeline development with an artist’s understanding of creative workflows.

His professional philosophy centers on finding elegant ways to harness computer graphics technologies while eliminating complexity and duplication of work. 

Florian’s current technical specializations span real-time media tools (Pixera, Disguise, TouchDesigner, Notch, Unreal Engine), 3D applications (Blender, Houdini), and programming languages (C++, GLSL/HLSL, Python, Rust). His understanding ranges from first principles of image processing and 3D modeling to complex pipeline development and system integration.

[S2]